﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameLibrary.Settlement
{
    [Serializable]
    public enum SettlementFlags
    {
        /// <summary>
        /// Not exist in game.
        /// </summary>
        none = 0,
        /// <summary>
        /// Industry settlement
        /// </summary>
        City = 1,
        /// <summary>
        /// Agricultural settlement
        /// </summary>
        Village = 2,
        /// <summary>
        /// Where settlement will dispear when people went away
        /// </summary>
        TemporarySettlement = 3,
        /// <summary>
        /// Nature
        /// </summary>
        Nature = 4,
        PermentSettlement = City|Village,
        Settlement = PermentSettlement | TemporarySettlement,
        All = City|Village|Nature|TemporarySettlement
    }
}
